TerInitSpellTime
Initialize SpellTime.
bool TerInitSpellTime(st)
object st; | SpellTime object |
Description: Normally TE automatically creates an instance of SpellTime class if SpellTIme.DLL and the dictionary files are installed. However, you can use this function to override the SpellTime object created by the editor.
The following example creates an instance of SpellTime specifying a dictionary file path. It then pass this object to TE.
SpellTime st = new SpellTime("c:\mydirectory\dict35.d",0)
tern1.TerInitSpellTime(st)
Return Value: This function returns true if successful.